Have 5 years of working experience
· Experience in J2ME, Objective-C, OpenGL, Cocoa, C/C++, Qt, BREW, Delphi
· Fast learner, team player, persistent, ability to resolve hard tasks.
Technical Skills
Skill Category
Skill list
Programming Languages
J2ME, Objective-C, C/C++, Delphi.
Basic skills in: J2EE, PHP
Technologies
OpenGL, Qt, .NET, BREW, Oolong Engine
Basic skills in Blackberry JDE, Android
Web
HTML, XML
Operating System
Windows XP, Windows 7, Mac OS X, Linux
Development Tools
Eclipse, Xcode, Jump Developer Desktop, QtCreator, Visual Studio.
Foreign languages skills
Language
Written
Spoken
English
beginner
beginner
Summary of Work Experience
Name of Employer : Freelance
Dates of Employment : From 2006 till now
Job Title : Software Developer
Projects Description
Project Name: CoolPoster (Delphi version)
Project description
Sending a lot of news to a lot of sites int threads. It consists of Category Editor, Template Editor, Registration, Posting. Program can download base from site.
Role: Delphi-programmer
Responsibilities and Key Accomplishments:
· Code analysis and assessment
· Finding and fixing issues and porting errors
Technologies:
Delphi, Borland Studio, PHP
Project Name: CoolPoster (C++(Qt) version)
WebSite: http://coolposter.net
YouTube link: http://www.youtube.com/watch?v=T4sgDUHHLIA&feature=player_embedded
Project description
Sending a lot of news to a lot of sites int threads. It consists of Category Editor, Template Editor, Registration, Posting. Program can download base from site.
Role: C++(Qt)-programmer
Responsibilities and Key Accomplishments:
· Code analysis and assessment
· Finding and fixing issues and porting errors
Technologies:
C++, Qt, QtCreator, PHP
Name of Employer : ---------
Dates of Employment : From Jul 2008 till Feb 2009
Job Title : Software Developer
Projects Description
Project Name: J2ME mobile applications porting
Project description
Porting of J2ME applications from certain mobile platforms to other J2ME devices.
Role: J2ME-programmer
Responsibilities and Key Accomplishments:
· Code analysis and assessment
· Finding and fixing issues and porting errors
· Working on several projects simultaneously
· Working with lots of mobile platforms with own APIs and features
· Developing auxiliary tools (bundlers/unbundlers, resource extractors, etc)
Technologies:
J2ME, Eclipse, Windows XP, CVS, SVN, JIRA, Blackberry
Project Name: Brew ad player
Project description
Multifunctional application for BREW based mobile devices. Main functions: Downloading and playing videos, geo location services, interface for recognition server(voice, music or logo recognition), interface for online store, work with social networks(Facebook, Picasa, Youtube).
Role: Software Developer.
Responsibilities and Key Accomplishments:
· Development in C++
Technologies:
C++, Visual Studio, Windows XP, BREW, SVN, JIRA
Project Name: iPhone applications
Project description
Games and applications for iPhone platform.
Role: Software Engineer.
Responsibilities and Key Accomplishments:
· Full cycle of application engineering
· Development in tight deadlines
· Development in Objective-C, OpenGL.
Technologies:
Objective-C, XCode, Mac OS X Tiger/Leopard, iPhoneOS, OpenGL, Oolong Engine
Name of Employer : Larysa Glushchenko
Dates of Employment : From Aug 2009 till now
Job Title : Software Developer
Projects Description
Project Name: Rubic's cube
YouTube link: http://www.youtube.com/watch?v=L2apyd63fXo
Project description
IPhone version of popular game Rubic's cube
Role: iPhone-programmer
Responsibilities and Key Accomplishments:
· Full cycle of application engineering
· Development in tight deadlines
· Development in Objective-C, OpenGL.
Technologies:
Objective-C, XCode, Mac OS X Tiger/Leopard, iPhoneOS, OpenGL
Project Name: Clock-Time Arcade
Project description
Clock-time game
Role: iPhone-programmer
Responsibilities and Key Accomplishments:
· Full cycle of application engineering
· Development in Objective-C, OpenGL.
· Finding and fixing issues
· Working with free libraries: Agon, OpenGL.
Technologies:
Objective-C, XCode, Mac OS X Tiger/Leopard, iPhoneOS, OpenGL