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"Once in a hundred years, distracted from their hard everyday work, all monsters gather in the monstarium - the most unpredictable and dangerous dungeon in the world. All of them are gathered here with one purpose in order to elect the most authoritative, terrible and terrible, the one who will become the king. To prove his steepness, the challenger must win in the tournament at the monstrous arena."

Competitive card game. The game is designed for 2-4 players without additions. The basic game elements: field, turn maps, places and objects maps, monsters cards, generals cards, chips (miniatures) and cubes. The task of the player is to scare all the opponent's monsters and stay with at least one of their monsters on the field. The main highlight of the game is the mechanics of generating the game field in a random way, which opens the possibility of tactical and strategic planning. Even with the same set of game characters, the game changes the conditions each time, forcing players to build new combinations of moves to defend and attack. Depending on the desired pace of the game, the rules describe the ability to play a game field of different sizes, that is, the pace of the game for two people and for the company will be different. There is a possibility of a tournament confrontation. Forming and selecting a team of characters is a meta-game that introduces additional interest and an incentive for the development of the personal deck pool (as we say boasters in such card games as MTG or sets of miniatures in warhammer wargames). The game process depends not only on the choice of characters, it is also tied to the mathematics of the playing field in combination with the abilities described on the general's map, and the system for calculating the success of the attack / defense is reduced to a pair of dice rolls, to facilitate the game process. In fact, the combat system in the game introduces an element of partial luck, transferring the game into the category of non-deterministic. If you describe the genre of the game through the prism of computer game genres, you get a turn-based card strategy.