Мой $ кошелек:
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Наш дизайн всегда вызывает эмоции, именно это заставляет людей просить добавки, ведь главное в нашем деле – приложить душу! Каждый второй наш клиент возвращается с новым проектом.
Наша команда знает, как вызвать эмоцию, достаточно сильную, чтобы побудить к действию!
Дизайн-студия Graphics Buro стремиться, чтобы Вы и Ваша идея не остались незамеченными, а ярко выделялись среди конкурентов. Графический дизайн – наш мощный способ достижения этой цели. Ваш логотип, фирменный стиль, сайт – это «лицо» вашей фирмы - наш дизайн сделает его красивым, аппетитным и интересным.
Немалый опыт в сфере графического и веб дизайна, иллюстрации и полиграфии позволяет нашей дизайн-студии выполнять заказы не только отечественных, но и зарубежных клиентов, наша работа известна далеко за пределами Харькова, Украины да и СНГ.
Design - studio GraphicsBuro is engaged:
Low and Hi poly modelling
texturing
3D animation
Concept art
Pixel ar
Development of game levels
Development of game interfaces
Visualization of objects of an interior and the ex-terrier
We can everything, that you can see
Our customers see in us of reliable partners which can guaranteed deliveryof projects in terms and up to the mark qualities.
Owner at GraphicsBuro
(Design industry)
3D Artist at Spline Software
(Public Company; 51-200 employees; Graphic Design industry)
2007 – January 2008
Lead Artist at DIAKOM
(Public Company; 11-50 employees; Design industry)
2006 – 2007
Game Designer at Program-ace
(Public Company; 51-200 employees; Computer Games industry)
2006 – 2006
Organization and planning of the work for each trade
Management of animators and weekly follow-up with planning
Objectives & feedback
Information, communication
Coordination with the various other trades taking part in the project
Creating 2D\3D Content
Creating Graphic Content For Web Sites
Develop and optimize the work processes of his team
Create work estimates for planning
Prioritize tasks
Manage the conflicts within the team, if necessary
Follow the progression of the work and the distribution of tasks of the team for the deliverables that he is responsible for.
Modeling and texturing
Animation Enviroment
Create the architectural and lighting aspects of his/her level and integrate them.
Create documents detailing and presenting the graphical content of the levels (objects, environments, ambiances, lighting, styles…)
Integrate the objects and textures produced in the level
3D Artist-Texturer at GRAVITEAM
(Public Company; 11-50 employees; Computer Games industry)
2005 – 2005
Outsourcing work with company GRAVITEAM
3D Artist at Program-ace
(Public Company; 51-200 employees; Computer Games industry)
2004 – 2005
Modeling and texturing
Create the architectural and lighting aspects of his/her level and integrate them.
Create documents detailing and presenting the graphical content of the levels (objects, environments, ambiances, lighting, styles…)
Integrate the objects and textures produced in the level
Achievements:
Project participation:
arcade/simulation “HorseCross 3D”.Planned release: December 2003 – August 2004, landscape and object modeling (houses, bridges, etc).
• Pack-Hunt (modelin and creating game interface )
WinterGames – 3D Artist
Marbliss – 3D Artist
Red Emption – 3D Artist
i-Citizen – 3D Artist